Because of his distinctive characteristics this paper model turned out very realistic. Also some techical improvements were made like switching to the open source cad program Blender.
The finished portrait.
for Harry's portrait I used the 'dot per dot' reference method to reconstruct his face in 3d. I hope to speed up the next portrait by using my laser scan setup..
A piece of the portrait glued together
the texture-mapping before being cut up more by hand